![]() Characters had to be immediately recognizable in the arena we’d say they succeeded.ĥ. “We had to think about color schemes, how we stylize things,” said senior concept artist Anna Kay. In addition, the artists had to take into consideration how Hunters would be seen on both large and small screens thanks to the different platforms. “I’m studying Ralph McQuarrie’s paintings!” Still, the team wanted to create their own unique style that would stand out, resulting in the colorful, heightened characters seen in the game. “I don’t know how this is a job,” said lead concept artist Ross Burt. For the game's art style, developers went back to the ultimate source for inspiration. As with so many other Star Wars projects, the work of original trilogy concept artist Ralph McQuarrie was one of the jumping off points for the Hunters concept art team. “They have this dynamic where they’re squabbling with each other.”Ĥ. “These are such fun characters to write,” said senior game designer Caitlin Conner. From the original concept sketch, both the writers and artists had to think about why and how the two work together. There’s more to this pair than just their fun, visual silhouette, however. “That fun and irreverence is such a core part of our brand,” said Sharpe before going on to draw parallels to the wise and esteemed Master Yoda who is also a “silly little goblin man,” noting that the duality is part of what makes him so iconic. Initially, no one thought they’d be able to include a character that’s literally two Jawas stacked on top of each other in the game, but Utooni found their way in. Two Jawas in a trench coat sum up spirit behind Hunters. Utooni was the favorite of panel moderator Amy Ratcliffe and certainly caught the attention of many fans when the initial trailer debuted last year - but it’s also the sort of character who sums up what Hunters is really about. “And it was amazing already,” said Jeff Hickman, senior vice president at Zynga.ģ. The team put together the initial prototype in a mere two weeks. Initially, a small team from Zynga sat down with Lucasfilm Games and brainstormed what kind of game it would be and what kinds of characters might be included. Zynga put together the initial prototype for the game in two weeks. The development of Hunters goes back five years, with about half of it being built with everyone in the office together and the other half remotely. “It’s a time of a lot of hope and a lot of promise.” The timeframe also helps inform some of the characters and their backgrounds, including a former Imperial and a Rebel Alliance-turned-New Republic loyalist.Ģ. “In the real world, that puts us after Return of the Jedi and around the time of The Mandalorian,” said Kelsey Sharpe of Lucasfilm. For continuity enthusiasts, this is an important detail. Hunters takes place after the Battle of Jakku, during a time of turmoil and opportunity across the galaxy. creative executive, Lucasfilm), and Craig Derrick (executive producer, Lucasfilm) gathered to talk all things Hunters with host Amy Ratcliffe, and here are seven things we learned about this unique Star Wars game.ġ. Panelists Jeff Hickman (senior vice president, Zynga), Caitlin Conner (senior game designer, narrative & content, Zynga), Anna Kay (senior concept artist, Zynga), Ross Burt (lead concept artist, Zynga), Kelsey Sharpe (jr. The Hunters booth, large-scale and decorated with the game’s quirky characters, featured stations for fans to play it ahead of release, and a panel with Lucasfilm Games and developer Zynga provided some insights into the title’s making. Lucasfilm Games and Zynga take fans inside the upcoming multiplayer arena-combat game.įans finally got to enter the colorful, action-packed world of Star Wars: Hunters- the upcoming multiplayer arena-combat game - at Star Wars Celebration Anaheim 2022.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |