Reduced the number of job crests necessary to raise job affinity.Certain special effects that were unattainable before are now attainable.Searches by mission level ranges can be performed in CHAOS difficulty and above.Searches can be filtered by difficulty without specifying a mission.Option can be turned on through Display Settings in System Settings.IDs can be displayed above characters’ heads during multiplayer.Added room creation shortcut in the menu screen accessible through cubes.Added feature that allows players to choose and enter a room from a list of rooms matching their conditions.Added the option “Ignore” (to ignore specific conditions).Quantities of shields, multi-slot equipment, and other gear types to be retained can be adjusted individually. Equipment is now dismantled even if the mission is abandoned.Master points are displayed when master abilities are unlocked in the job tree.A notification appears on the world map screen when a new mission is added.Job icons appear next to ally nameplates in battle.(Applies only to allies participating in said missions.).Through the Edit Party menu, Jack’s appearance can be changed to that of his allies during missions.A UI effect appears when a soul burst can be performed on a locked-on target.While certain rewards are restricted, Jack can take on missions in a permanently boosted state, making it easier to play through the new storyline in CHAOS difficulty and above. Chaos equipment have unique properties such as increasing damage dealt to certain enemies and greater effectiveness in general.
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